Rarer loot pays more and slows you down.
Rarer loot is described as slower, and one watch-page line puts a mini fridge at 50 percent slower.
The official steal line is: 31 items to grab, from phones to gold bars. The rarer the loot, the bigger the payout and the slower you run. That is the rule this page will stand on. It is not a spreadsheet of all 31.
Does the mini fridge slow you down? In Munyecoh's watch-page text the player says they picked up a mini fridge and then "50% slower." That is one spoken moment, not an official weight class. Samwel's page text calls a microwave heavy, says an iPad is not heavy, mentions 11 kg on one object, and talks about an encrypted hard drive for 150 in the same breath as pounds and an $810 total. Those units disagree inside one recording. They are not converted into a price list here.
| Object spoken on a watch page | What was said | Status |
|---|---|---|
| Phone | Munyecoh: got a phone, then money | Spoken, not a catalog row |
| Mini fridge | 50% slower in that page text | One line, one video |
| Projector | Munyecoh says they carried one | No official price |
| Gold bar | Description endpoint and thumb-3 art | Shown, not priced |
| Encrypted hard drive | Samwel: 150 in mixed currency words | Do not treat 150 as official |
| Desk lamp, toolbox, suitcase, guitar, console | Named in Samwel's page text | Examples only |
The developer product Revive costs 25 Robux. Its description says it gives a second life and that your items stay where you died. That is a different claim from the tutorial line that dying inside deletes the haul. Read them as two sources: the tutorial says the bag is gone if you die, and the revive product says a second life leaves items at the death spot. This page does not merge them into one hidden rule.
A full 31-row tier list would require names, rarities, and slowdown percents that these files do not contain. Until a source lists them, the decision is the official trade: heavier and rarer is slower, and only the walk out pays.